Sound design
Sound design is one of the most fun parts of creating a game. It’s the moment when we add effects that help bring life to a world that previously had no sound at all. Unfortunately, some people can’t fully appreciate this due to their circumstances—but for those who can, it becomes clear that every trace of life has a sound.
When we record sounds from the real world to use in games, we can turn something as simple as the crunch of opening a vegetable, like a green bell pepper, into something scary. What would this post be without sound? Check out (and listen to) the example below:
We can easily imagine this sound fitting both into a horror game and into a moment when a character walks across a fragile platform that might break at any second. It’s important to find the reason for adding each sound to the game—this is part of the planning and creative process of sound design.
When we’re creating these effects, sometimes it’s necessary to blend multiple sounds to get the result we’re looking for, even if we’re trying to recreate something from the real world.
But sounds aren’t only there to describe real-world things—they’re also used to bring imaginary elements to life through audio. Things that only fantasy and fiction can give us, like the magical sound you hear when touching a crystal. In fact, that was one of the sounds the team created for Espada.
The sound designer has both the responsibility and the ability to decide how a sound effect will fit into the game, film, or other project. If you’d like to dive deeper into this topic, check out the video below:
Adding sounds to Espada is a challenge, but at the same time, it’s fun and unique to bring sound to a trixel art world. To help us on this journey, we use a free software called Audacity, which gives us everything we need to create, edit, and prepare the game’s sounds and music.
Now in Espada, we have a fantastic world—complete with sound! We’re excited and can’t wait for you to hear it soon.